Friday, 8 March 2013

Regarding Anita Sarkeesian

As a person with videogames and an opinion, I feel I should probably talk about the Sarkeesian debacle and feminism in games.

 For those of you who don't know, Anita Sarkeesian, a long-time internet based feminist studies major has taken a second crack of the whip at analysing videogames. This in itself is nothing new - Studies on sexualisation, non-sexualisation and representation of the fairer sex in games has been done nearly to death in recent years (I fondly recall a fantastic piece on a larger woman in Borderlands 2, and also on Chun-Li talking about the "Respectable vs Metal Bikini warriors" in games). And neither is scamming on kickstarter.



When Sarkeesian started this online venture on youtube, she first went to raise funds on Kickstarter. $6000, to be exact. Now, the production values you would think, should be great for a £4000 (ish) venture on the internet.
Well, erm... She's stood against a greenscreen. I'd love to know where that money all -went-, since greenscreening, while time intensive is certainly not expensive. Titles are impressive, granted but not FOUR GRAND impressive.

As far as the content goes - It's... a little stretched. Some good points are raised, regarding (in this first episode) the "Damsel in Distress" trope associated with games (particularly with Nintendo games). Regarding this, she starts with "StarFox Adventures", a Gamecube title that originally started out as another title called "Dinosaur planet" starring a female character. The developer, RARE left Nintendo however and the project, turned over to Ninty who turned it into the Starfox game we got. Sarkeesian's issue with this, is that the female character was replaced with the male Fox McCloud, and she becomes the damsel.

Okay, so I'll start with what actually happened, and not "Nintendo are sexist for not having female leads":
1 - The lead character of the Rare title likely had copyright on the design. With them gone, Nintendo likely did NOT have the rights and would need a new character. It happens - See Capcoms issues with getting Karin to return to the Street Fighter series
 2 - The character from the N64 beta does indeed share a name with the damsel character from the final Gamecube game. Now, granted, she is a distressed damsel but she is playable, and does kick arse. She's not helpless - out of her depth, which had happened to McCloud several times. Case in point - The amount of times Falco saved his behind in the first two games.



Moving away and on, and focusing on Princess Peach. Now, she is a damsel. Through and through, it's no secret she's designed on the princesses from fairy tales. However, she did haver her own game (Which Sarkeesian happily forgets) in which the tables are turned, and Peach has to save Mario. That there, is a great subject for feminist debate. Sadly, the only real debate here is how much of the four thousand pounds Sarkeesian has actually used on this series (In which she happily declares Ninteno to be objectifying Peach by not making her playable, despite having her own titles and being playable in nearly every spin off title).



A lot of her arguments too, are based around arcade and console games of the late 80's and early 90's. She calls this use of the trope lazy.
Now, lazy it may have been but logically, the technology back then simply did not exist for the storylines we have today. Yes, it was overused but it worked - You can blame the success of Super Mario Bros and the clones that popped up like weeds for the continuation.

Next up, the Legend of Zelda gets hit with this stick. She does give Princess Zelda (the girl, guys) some props though, for not being just a damsel but also for having a will, and fight of her own. However, she takes on a new term, the "Helpful damsel".
This is where my agreement ends. She notes two titles, Wind Waker and Ocarina of Time in which Zelda spends most of the time in disguise until the last moment when she is revealed, then kidnapped or told to wait.
Right then. Let's forget Sheik (Who Zelda plays as in OoT) then, while hinted female, fends for herself with ease and remains hidden for seven years during the game. Let's forget Tetra now, who after being complimented by Sarkeesian is attacked in seconds for being royalty. Interesting, given that Zelda has a much more dominant role in these games. Far from the damsel, she is shown to not only be a stern monarch, but also adept and taking care of herself and resisting capture - ultimately, she is the videogame version of Queen Elizabeth the first, with the heart and stomach of a man. What Sarkeesian is sheerly basing her thesis on is the physical appearance of the character, which ultimately defeats her own point.



She next makes note of the re-releases of these games on downloadable platforms like Xbox Live Arcade, Playstation Network, Steam and so on - She claims this (in a very roundabout way) that this is potentially harmful to a new generation.
What this trend actually is - This generation of games has seen a massive resurgence of older players returning to the hobby. So it makes sense to re-release, no?

The last game that gets the slap is Double Dragon, which she claims (during the infamous intro in which the lead characters girlfriend is womped in the stomach, before being abducted) shows, allegedly, womens underwear. Fact is, it's subjective. There's a huge debate online whether this is actually shown (yes, people are fighting over a black line of pixels), so commenting on it as fact is nothing but damaging to her credibility (if siphoning cash wasn't already)

Finally on her closing statement, she urges that developers push for less "sexist" games using this trope. Again, I made the point before over technology, but she misses out on a key franchise that actually shares a birthday with The Legend of Zelda that stars a female character. And not just any, but one of the strongest women in any form of media to date - I of course talk of Metroid, and Samus Aran who has NEVER been a damsel, is the driving force in her own series and, over her 27 year career has proven herself with ease (even gaining a doppelgänger in Wreck It Ralph in the form of Calhoun) and continues to do so this day across platformers, first person shooters and fighting games.



I'm no stranger to analysis. Frankly, I thrive off it but to deliberately ignore all possibilities and to scam people for $6000 on kickstarter? Credibility is gone. I will continue to watch the series, but don't think you'll be able to take any debate to Sarkseesian think again - Comments, ratings and messages to her are disabled (further taking away validity - If you analyse, you have to defend. This is a simple fact and kinda just common courtesy) so, sadly she'll lead on this way blindly without evening listening to what anyone else has to say.

 As is the internet. Either way. I do suggest you watch the first episode of the series for yourself and make your own conclusions. Lord knows how a debate on this would be nice



All the Best.

Friday, 1 March 2013

Four under-rated games you should probably pick up

Hello again. It's me. I know, it's been a while. I've been busy you see.
Anyway. Business.

So I've been soldiering through a hefty backlog for some time now, and, for the most part, I feel pretty darn good for it (Apart from Aliens: Colonial Marines. Fuck you, Gearbox. Fuck you and the half-arsed product you sailed in on). It's becoming a spare time obsession that's mercifully not interfering with my University life and love life (I can multi-task - Yes, men can do it too), and I'm getting a  lot of fresh stories in my mind and system.

Through this adventure, I've touched on good titles (Mirror's Edge), some titles that are somewhere in the middle (Dead Island) and utter runny plop (Colonial Marines) but what's sticking to me are the titles that, at least to me, got an unfair rap from peers and journals that could do with a little love. So, to help give them a little boost (on my minuscule circulation) I'm compiling this quick list of four under-rated titles you should check out - And the best part is that most of, if not all of them, you'll be able to find in a bargain bin!

Anyway, cracking on!

Asura's Wrath (Capcom, 2012)




Asura's Wrath was an interesting experiment - One of the "original IP's" that Capcom tried in 2012 (Along with Dragons Dogma), the hack and slash style game put you in the shoes of Asura, a demi-god with a bit of an anger problem, who, as the life of a demi-god goes, is betrayed by the other demi-gods who frame him for the murder of the monarchy - And then, to add insult to injury they kill his wife and kidnap his daughter (But not before hooking her up to a giant machine to use her godly powers against him. Bastards). Naturally, Asura gets a bit cross and goes out in a mad chase for his revenge.

The gameplay centres around Asura's, well, wrath - The angrier he gets, the harder he hits. The aim of each bought is to get Asura to his absolute angriest, at which point he'll "burst", unleashing his full rage triggering a quick-time event.
Yes, a QTE. Calm down, this is a Capcom game. I remind you that Capcom is the only company who can do these right. Case in point, Resident Evil 4.
There's a plethora of them in this game, too. Countering an attack will trigger a rather quick QTE, which gives off a lot of visual eye-candy, and a shouty demon slam from Asura.

What's most interesting about this game though is how it's presented - Each level is presented as an "Episode", in which three "seasons" are divided (Suffering, Rebirth and Karma plus a DLC season, Nirvana) which is designed to give it the feel of a Japanese Anime series. Normally, I'd be against such a venture but here, it works for some god forsaken reason and I find myself genuinely enjoying the game (Even buying the DLC for Nirvana and the Lost Episodes which added fights with Street Figher's Ryu (Both normal and Evil) and Akuma) and the style. It's worth picking up, and certainly deserves better than the 71 that it currently sits on over at Metacritic. Check it out if you're a fan of Devil May CryGod of War or just have a thing for angry men and Hindu/Bhuddist culture (From which the story is based upon)



Resident Evil: Operation Raccoon City (Capcom, 2012)


Huh. Another Capcom game. Makes you wonder if the gambles they took over the last couple of years with new IP's and trying to create new partnerships with western developers was worthwhile.
Coming again from said gamble, Operation Racoon City is a third-person shooter developed by Six Slant Games (The guys behind the Socom series) and Capcom that follows a hypothetical (note, not canon) Umbrella Secret Service, or USS squad through the outbreak at Raccoon city that set out the main events of Resident Evil 2 and Resident evil 3: Nemesis. Said squad is made of four members, which then in turn can be made up of many more characters with several different playstyles (from a straightforward assault, medic, stealth and even a little recon bastard that can slip in and out of invisibility like Harry Potter in the girls changing room) - The idea is, to mix and match tactics according to each mission and each scenario. Granted, this is where things start to fall apart. I chose Lupo, the assault style character and never felt the need to switch to another (However, that could be just because I prefer automatic weapons and straightforward firefighting) but, on the flipside I would never trade in the medic AI for the bloody world
Speaking of the AI, it's... questionable. Sometimes, it's a genius, with great aim and sometimes, it's a small child in a sweet shop on a sugar high running around getting blown to bits. This is forgiveable for the Zombie enemies, but gets a little irksome during the firefights with US spec ops troops and rouge umbrella operatives but, luckily they can aim straight (though like the close-combat options a liiiittle too much).
Graphically, it's quite nice too. The game models are detailed, and though most of the main characters are covered head to toe you can tell them apart with ease thanks to characteristics assigned not only with the combat class, but also personalities (notably the demoman has a prosthetic leg which he is VERY touchy about and a rather short temper, even telling command to "Eat a bag of shit" on several occasions) and the enemies and lovingly re-created and updated from RE 2 and Nemesis - Even the big guy himself appears for a boss fight with a rather pretty model. I feel though that I should mention a small problem with the technical side, when the game becomes manic (IE: lots and LOTS of enemies), I did notice some stuttering and framerate issues that where not game-breaking.
Overall, it's a fun action game. Granted, fans of the series expect horror, and I understand why but if you can look past that, you'll have a barrel of fun. It's certainly not 52 material as Metacritic says, definitely worth a play and a pick up.



Aliens vs Predator (SEGA, 2010)


The other game from the Alien franchise on home consoles this generation, AvP was produced by SEGA, but developed by British developer (and now publisher - Cheers for keeping 2000 AD alive guys!) Rebellion who also happened to direct the very first AvP game which hit the Atari Jaguar. 
The game presents three, rather short (but quite satisfying) campaigns, one for each Alien, Predator and Colonial marine (Which I should add blows Colonial Marines out of the water, hilariously) each with their own playstyles - Predators are all about the technology, using stealth and traps to earn kills, let down only by switching between visors to help hunt targets - A needed balance to make them vunerable), Aliens are about using the environment and speed leaving the Marines with the guns (Seemingly on top, but VERY easy to sneak up on and disorientate) and this comes off VERY well not only in single player, but in multiplayer which sadly died on my platform of choice, Xbox 360 rather quickly. 
This game lives in fame for more than that though - It's probably the most violent game of this generation, earning a ban in several countries, an 18 here and a AO with the ESRB in the USA thanks to the executions for Aliens and Trophy Kills for Predators. 
Needless to say, it's massively entertaining to a sick son of a bitch like me. 

Overall, the game is pretty solid. Graphically, it's quite nice and it plays well - The only letdown is that the campaigns are quite short. However, you do get three of them, so it's fine by me and definitely more worthy than the 68 it sits on over at Metacritic. Pick it up!



Lollipop Chainsaw (Warner Bros. Interactive, 2012)

Can anyone else say "Cult following"?

From the madness that is Suda 51, the twisted bastard that gave us the wonderful No More Heroes, came last years Lollipop chainsaw - a hack and slash game that put us in the role of Zombie hunter by night, cheerleader by day just-turned 18 Juliet Starling in a bonkers Japanese horror/comedy film on the levels of Vampire girl vs Frankenstien girl (2009, Nishimura) that will live on in memory for years to come. 

Why? Juliet is, well, unintentionally fucking hilarious.

Dragged along for the ride is Juliet's boyfriend, Nick who, after loosing a little weight (namely his body) find himself as a decapitated enchanted head on his girlfriends belt. He is the straight man to the comedy, and the only one in the madness who seems to have any grounding in reality while his girlfriend happily chainsaws her way through hordes of undead, and bosses that stick in memory (for all the right reasons). It's the kind of game that we need every once in a while - Gaming has gotten into a bad habit of being INCREDIBLY pretentious. Yes, we need some "artistic vision" here and there to give validity to the mode and to push boundaries, but don't forget the fun. Even Stanley Kubrick, greatest director who ever lived made a comedy (Doctor Strangelove in 1964, don'tchaknow) and it seemed a lot of critics have simply stuck their heads in their arses on this one. IGN slammed it with a 5/10, claiming it juvenile and crude as did Gamespot, whipping it with a 6.5. More though, decided not to be snobbish towards it and gave it the praise it needed - a 9/10 from Destructoid, along with a 36/40 from Japanese magazine Famitsu cement it with a rather unbalanced 70 on metacritic. 
I actually called this the best game of 2012, and I stand by it. I first played it at MCM Expo last may, and rushed to pre-order it when I got home and the magic remains. If you have a sense of humour, you're going to love this. If you just want to bash a game because it stars a blonde cheerleader with large breasts (even though the point is to openly mock the over-sexualisation of women in games) stay away. You might find that fine art and photography is your thing. Along with horn rimmed glasses and Christmas sweaters in July.

Oh, did I mention that Juliet is voiced by Tara Strong? Get to it, slackers.


And that rounds off the list! Do feel free to ask me about any of these, and also PLEASE go out and buy one or two of these titles and make your own mind up. It's great taking my word, or anyone else's at face value but don't act like it's your own opinion. That makes you a jerk. A really big jerk.

All the Best.

Thursday, 31 May 2012

Backlog - ROUND 2

So, the last time we spoke, I admitted to my massive backlog. Well, good news!

I tackled a massive chunk of it over my Easter holiday back in April (Namely Mirrors Edge and Dead Space 2), and now? It's summer

So... I'm free till October
First game that is up? Batman Arkham City!

ALSO!
I've joined a Youtube collaboration channel with other gamer types - The Dudes With Thumbs
You should check us out or something

I PROMISE A BETTER UPDATE SOON! I have a topic I wish to tackle, involving the public image of the apple of my eye, Street Fighter x Tekken.

All the Best!
Adam

Sunday, 29 January 2012

Spare time, lack of and backlog.

As many of you know, I'm now a University student studying film at Solent, Southampton. Now, as much fun as it is my gaming time has SEVERELY suffered as a result, and now, in chain reaction, I have a massive backlog of games to crack on with, and games to finish.

So, I have... A gaming new years resolution of sorts.

I'm kicking my backlogs arse and getting shit done




AS IT STANDS, the backlog is.... Well. It's huge. See below

1. Mirrors Edge
2. Just Cause 2
3. Medal of Honour
4. Grand Theft Auto IV
5. Gears of war 3 (Consider this a casting call for campaign buddies)
6. Portal 2
7. Dead Space 2
8. L.A Noire
9. Batman: Arkham City
10. Zelda - Spirit Track
11. King Of Fighters XIII (Story mode, believe me I've been rocking arcade and training and it's AWESOME)

...And these are games I haven't started yet, that I've either gained over the xmas period or picked up cheaply at some point or another. As for games that I'm partway through and need to finish:

1. Mass Effect
2. Dead Island (Most likely what I'll attack next)
3. Lost Odyssey
4. Zelda - OOT 3d (EDIT - Working on that TODAY!)
5. Borderlands
6. Fallout - New Vegas (Debating return, really got bored with this one. Word to the wise, avoid and get Fallout 3 GOTY edition)


Now, with my deadlines beaten for another semester (Barely, I should add) I finally have time to get on with these games. Please, leave me comments or tweet (@Alfain) with suggestions as what to tackle first, last or if I should use the game as a Frisbee for my labradors.

All the be-WAIT! MORE NEWS!

I'm on facebook I sold out. I'm a horrible, horrible person. And my girlfriend, who's blog you can find here is an excellent blackmailer.

All the best, Adam

XBL Alfarin.

Tuesday, 4 October 2011

Music, hype (!) and...

The relationship between games and music has always been simplicity made unnecessarily complex. Some of the best soundtracks to games are the simplest of tunes, performed in the most elaborate way possible (Case in point, anything in the Castlevania series) that get stuck in our heads like glue in glitter (Again, SORRY LIZ that was a genuine accident), mindlessly being hummed out of our lips while waiting for the bus (YES YOU, ANNOYING BERK ON THE HYTHE FERRY HUMMING THE DONKEY KONGA. FUCK YOU, THAT'S BEEN IN MY HEAD ALL DAY). But... This article, as much a celebration of the tunes of the video games we love, is also a look at another use of music. More so in competitive side of things.


I'm of course, talking hype music


And if you don't know what that is, let me give you a quick play by play - Ever watched someone play a game at a high level, or about to play at a high level, listening to music? That's pretty much the aim here, pumping yourself up before/during/after your match. In afterthought, this could also be under a larger "preparing for a tournament" article, but I digress.

And also, I provide a great example of something I listen to during some matches!




Also, ten points to the first person to tell me which racer this appeared in.

Something with a lot of power, a catchy riff, a punch, speed as well as a teensy bit of anger to help along my Cammy play is more than welcome. It can help keep a rhythm in my play, and most importantly drown out background noise from those around me. And believe me, that's more irritating than you will BELIEVE.

Sorry for the quickie this week, but... Let's just say a new collaboration article, based around swapping blogs with a good friend of mine is in the works.


All the best, Adam

XBL - Alfarin

Thursday, 22 September 2011

A (little late) dissection of stupidity, and a major case of Left 4 Dead 2 syndrome

It's been a couple of months now since the cancellation of Mega Man Legends 3, and the announcement of Ultimate Marvel vs Capcom 3, and so now I HOPE that the masses will now listen to logic and reason, instead of flying off the chain after being treated like royalty to only have one thing go wrong (See - Left 4 Dead 2 boycott).


I start, with the dissection of this image that has flown around from site to site


EDIT NOTE - DUE TO SIZE ISSUES, YOU CAN FIND A LINK TO THE IMAGE HERE http://www.gamingsurvival.com/wp-content/uploads/2011/07/capcom-mistakes.jpg



...Flame shields UP, starting with Resident Evil 5

1. "On disc DLC at launch"

The DLC in question here, Versus, was... Eh. Not a real loss. The DLC at hand could be considered optional at best, and not a game breaker. Those of the achievement/trophy perspective quickly worked out that the mode is VERY easy to "boost", and can be completed in under 12 hours of work.

2. "PC version has no DLC"

http://www.gossipgamers.com/pirated-version-of-resident-evil-5-leaked/ . Blame pirates. PC gaming for many developers has become near futile, to the point that most AAA titles don't even MAKE it to PC, let alone DLC extras. Logic, please.


Up next, Dead Rising 2!

1. "Dead Rising 2 lite, prologue chapter"

.... I assume this is referring to Case Zero? Case Zero was an experiment in demo distribution. Instead of a "lite" version of DR2, Blue Castle (Now of course Capcom Vancouver) instead worked out a FULL STANDALONE TITLE. THAT WAS 400 MSP/FIVE AMERICAN DOLLARS. Seriously, unless you barely missed the Vietnamese hooker from Full Metal Jacket, what better things are there to spend $5 on?

Besides, it's not like it was half arsed. Metacritic has it at 79, with scores usually around 8/10 (http://en.wikipedia.org/wiki/Dead_Rising_2#Case_Zero)

2. "Acts as a paid demo as what to expect"

THIS IS THE SAME FUCKING COMPLAINT! See above. If you want to be lazy in being butthurt, I'll be lazy in dealing with it frankly


Next - DmC

1. "Devil May Cry Reboot"

http://forums.devilmaycry.org/threads/tameem-admits-dmc-is-not-canon.9589/

Actually.... It isn't. It's not even canon. I must admit I'm not a fan of this project but for crying out loud PLEASE USE THE WEDGE OF SOFT FLESH INSIDE YOUR SKULL! Think of it as an estranged spin-off.

2. "Developed by Ninja Theory"

Scoring between low 7's and 8's on Metacritic ( http://www.metacritic.com/company/ninja-theory) and with a somewhat decent reputation. See, if I saw any major clangers I'd be afraid but... I don't. Let's be honest, it's not like these people developed Daikatana!


BRING ON PHOENIX WRIGHT'S REPLACEMENTS SECOND OUTING!

1. "Has no plans to localise"

You do know what "Fan support" is, right? Fan support was the factor that saw the western release of Tatsunoko vs Capcom. Take the hint, and put down the R4 card.


Final Fight Double impact!

1. "DRM requires PSN users to always be online to play"

Blame gamesharers. That is all.


Bionic Commando Re-armed 2

1. "DRM requires PSN users to always be online to play"

See above.


Phoenix Wright x Miles Edgeworth

1. "No plans to localise"

.....Fan support. Tatsunoko vs Capcom. Sheesh, you guys are lazier than I thought!


CAN we PLEASE GET SOME LEGIT COMPLAINTS!


Oooh, this might be good - Marvel vs Capcom 3

1. "DLC is announced before even released"

....Really? REALLY?! EVERY DEVELOPER, FROM ACTIVISION TO 2K DOES THIS. Besides, it sets the faith in that the developer has plans to support and stretch out the lifespan of the game, installing faith in the fan base.

2. "Mega Man is missing in action"

Mega man is pretty much irrelevant now. Besides, wasn't the main focus point in the majority MvC3's roster to give new characters a chance to shine...? Oh, that and he was ASS in MvC2, and did not have the fan support of Tronne, or the TvC awesomeness of Zero. Ipso facto... Yeah. Put it together yourself, thankyou.

3. "Strider Hiyru does not fit in"

ACTUALLY! Completely false. The reason that Strider did not make it into MvC3 is that he is joint owned by Capcom and Moto Kikaku. Legal issues prevented his appearance, and he almost made it as DLC! But that's for the Ultimate rant.

4. "On disc DLC"

See, for the most part, this is nonsense. The costume packs are optional, and the shadow battles are cheap (80Msp) and also optional, but as far as the characters go, yes. This was irritating, but again, 400msp each, not like it's 1200 points for five maps that barely affect gameplay (Trollface)


The golden boy, apple of my eye, Street Fighter x Tekken!

1. "DAN IS KILLED OFF"

You're complaining because the joke character isn't in...?

Really?

....Look at this with a little perspective. The team HAVE to choose from not ONE series catalogue of characters, but TWO. Would you rather see the joke that is only used for poops and giggles, or a legitimate character that kicks arse? Plus, any way that the teams can cut out choices, and justify them is greatly appreciated. Sorry kids, it's how the cookie crumbles

2. Pulling Soul-Calibur esque fighter cameo

See, for the most part I DETEST these cameos, reason being that all they do is start fanboy console fights on message boards, and they are always banned at tournament level.

But that's JUST IT. You won't see Cole at EVO, so for the most part you don't even need to train against him. Hush up.


MegaMan universe!

1. Cancelled without any reason stated

2. Departure of Inafune believed to be cause.

...Actually, I'm doing this and Megaman Legends 3 together, and cutting out all the bullshit into one, solid, simple reason

INAFUNE LEFT

The ONLY man at Capcom at a high enough position with anywhere NEAR enough pull to get ANY Megaman project even GREENLIT is gone. It's basic nature, when a leader leaves, the group/pride/tribe/clan/idiots fall apart, unsure what to do and it always ends badly. Yes, Capcom are beating around the bush on an exact reason, yes it would be nice to get said official reason but IT'S PROBABLY THAT INAFUNE LEFT. DEAL WITH IT AND STOP ACTING LIKE CHILDREN.


Onto the PC release of Super Street Fighter IV Arcade Edition

1. "Stand alone version only"

...Dude, go to version info. Set to Super. You can play SSFIV instead of AE if you want. Bloody idiot.

2. "No upgrade option for PC SFIV owners"

See, if Super had come out on PC initially? Sure. Legitimate complaint. Sadly, it did not due to rampant piracy of Vanilla, and if it SFIV to Super was too big to do as DLC, what the hell makes you think that you're going to get AE as an upgrade? Bloody hell, are you FISHING for POINTLESS complaints to make your image look more important than it is?

Oh, wait, that's totally it.

3. "Uses Games for Windows Live DRM"

Actually, I do believe if you buy it from Steam, it uses Steamworks. Also, as far as GFWL goes, give it a break! It's barely been around for three years, let the kinks get worked out and THEN fire complaints. Bloody entitled PC games and Steam, I swear...


Monster Hunter Portable 3

1. "No plans to Localise"

2. "Same with PS3 Version"

...Just scroll up, and read up on "FAN SUPPORT"


Resident Evil The Mercenaries 3D

1. "Players are prohibited from erasing existing save files"

This was IMMEDIATELY admitted a fault by Capcom. They apologised (http://www.metro.co.uk/tech/games/868248-capcom-apologises-for-resident-evil-the-mercenaries-3d-save-system). Let it go, sheesh.


....Already covered Megaman Legends 3 above, go scroll up


Ah, finally, and far from least Ultimate Marvel vs Capcom 3

1. "Announced Five months after originals release".

....HOLY SHIT A LEGITIMATE COMPLAINT. HALLELUJAH.

Serious now, yes it was a tad early. However, read on and you'll find WHY it was so.

2. "Mega Man still missing"

See - "Irrelevant". Also, for further reading, "Flogging a dead horse"

3. "Strider Hiyru suddenly fits in fine"

Umm, sadly, nope. He was never a "misfit" in the first place. As far as his appearance, one can safely assume that Capcom and Moto Kikaku worked out the legal issues that allowed his appearance. And also, he did have a crapton of fan support...



So. Umm. Yes.

4. "Mega Man Legends stage revealed"

One will assume here that the stage was designed when the project was greenlit. I can understand how this can be salt in the wound, so I'll let this one slide

4. "No upgrade option for MvC3 owners"

Funny enough, the new characters of UMvC originally had plans as... DLC. However. Due to the tsunami/earthquake disaster that hit Japan earlier in the year, Niitsuma's team instead, to make up for lost time, opted to go all out and make a "super" version of the game (http://www.escapistmagazine.com/news/view/111849-Tsunamis-To-Blame-For-Lack-Of-Marvel-Vs-Capcom-DLC ), and frankly I can't blame them.

Oh, and let's look at it this way...

12 new characters, $5 each, 5x12 = 60.

UMvC3 launch RRP - $40/£29.99.

Which would YOU rather pay?






Upon reflection, this entire mess is a major case of Left 4 Dead 2 syndrome - If you don't know what that is, I will link you here http://en.wikipedia.org/wiki/Left_4_Dead_2#Controversy.


We've been treated like kings by Capcom for so long now, that when a few things goes awry a large group acts like The Westboro Baptist Church at a Richard Dawkins lecture. CALM DOWN. APPLY LOGIC. CARRY ON.


All the Best, keep using your noggin'

Adam/Alfarin

Thursday, 15 September 2011

The decline of the arcade and the rise of the living room warrior

Today was a very, very sad day for me.

Today was the day I discovered that the only machine keeping my fighting game arcade spirit alive, an old MAME cabinet has been removed from the local SEGA park which ran GAROU, Darkstalkers, Vampire Saviour 2, Marvel vs Capcom, X-Men vs Street Fighter and, most importantly to me, Super Street Fighter II Turbo and in it's place.....

A novelty boxing game.

I... I shit you not.

To vent my frustration at SEGA parks love for crappy machines that nobody touches and removing machines that are popular and stand the test of time, I went home and raped the CPU on HDR with Chun-Li. Things I would not be capable of, or indeed stupid enough to normally try flowed out of me like a gushing wound. The anger, the irritation, the frustration..... All coming to one realisation.


The arcade is dead. Long live console, and herald the new regime of online.



All the Best.

Adam/Alfarin